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My last completed project was the “Getting Familiar with Video Editors” project, where I had to create a montage of images of a certain color and have it intensify as the video goes on. I first started and was close to completing it at school, but due to the cancellation of school, I couldn’t recover it (even though it was in the cloud). So I had to search for my images on pexels, the ones I had already found and had to download all of them on my potato of a PC. However, that was not a huge problem, as the project itself was very easy and simple. Adobe Rush itself was also very simple, it had minimal tools but it was everything I needed. It also had the added bonus of not taking as much processing power as other Adobe apps like Animate or Photoshop, because if it did my PC might as well explode on my desk. It loaded up quickly and I was able to do my work quickly. As simple as Adobe Rush was, the exporting was a little weird and I wasted 1 of my exports (as I can only do 3) on a repeat of the same thing. Obviously, doing my work on a different computer in a different place under different conditions was a little confusing at first, but I easily adapted into it and could do this for the time we are out of school. I still think Rush was fun and I hope to use it more often in the future with video editing.
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My last completed project before the cancellation of school due to the coronavirus was the idle animation project, where I had to create my original character and animate it doing something. For this project, I chose one of my favorite original characters that I created long ago and drew a lot. The character is a sci-fi style plague doctor, that I got the inspiration from many places (games, media, movies). For the majority of the project, I spent it designing the character in Illustrator (where I may have put too much detail into the character) and created the background for the animation. I put the different moving body parts in different layers then grouped them to make it easier to work with once in Animate. Before I had made all of this, I had made the staff the character would hold and grouped his hand with it so that they would move to the same place and be much simpler to handle. Now was the time for the animation. Originally, I was going to have the character in a fighting game style pose and bob side to side like fighters in those style games would. However, I knew that it would be far too complicated to work with due to all the moving limbs (and including the fact that I put too much time into the character itself). Instead, I had the character stand and “stomp” the staff on the ground as if he were some guard, protecting a door. This animation was very simple luckily and I finished it in only one class, of course before I had even written the one-paragraph reflection that was required for the assignment, which I had to finish the next day and take a -5 point late penalty. This project, as simple as the animation portion was, got me more familiar with Animate and helped me learn how it works a little more, which I’m glad about, and hope to do more projects with it in the future.
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My name is Mario, and am currently studying Digital Design and Game Art in DSA. This is my class blog Archives
January 2023
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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