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I started on the mech project rather late... after its due date. It was definitely difficult to make time for it and try to solve problems while also having to deal with deadlines and other problems in life, but it was honestly an enjoyable experience in the end. I followed along the tutorial but always added my own spins on almost everything, either because I was struggling too much to replicate the process or because I found it more interesting the way I wanted. I loved using help from past tutorials to use on this one, because it felt like everything was finally coming together. There were definitely many struggles to overcome, like for example, instead of the front of the mech going back into the oval to create the illusion of a visor, it pushed the back segment of it down, making the visor stick out a little with a ridge in between. After a few minutes of hopelessly trying to fix it, I noticed it actually looks good if you do it to a certain degree, and I kept it that way. My next problem was something that was actually my fault. I did not add more segments to the face of the shape that made up the base of the leg, so instead I made an extremely basic star shape on the joint, and later when almost finishing the assignment I added a secondary polygon to compliment the joint and added the ring-like shape i was supposed to in the beginning. In the end, it was a pretty good looking joint. After that, I made the full leg with the mid joint and the foot, which was rather difficult considering the foot kept looking like an unappealing dome shape. I dragged a few vertex points up to add more definition to shape and surround the base leg a bit more. I was not extremely satisfied with the end result but it was good enough to the point where I could look at it and have it fit in. Last, I used the same steps from the Dice project to color the main oval shape black on the visor area and a forest green in the surrounding area. I colored it the same color scheme as a character from the Halo Franchise (favorite franchise) and rotated the legs to various positions for its photos.
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A few weeks ago we started working on 3ds Max, an app used to create and animate 3d objects. Initially I was wary of the new format of everything but once I started on our assignment, Romantic Evening, I became very accustomed to it and in fact enjoyed working on it. It’s surprisingly simple, for example, to make a table, you: 1. Make half of the table shape with a line tool, 2. Put a modifier on it called “Lathe” and if i remember correctly, set it to center (or side), making your 2d line into a 3d object. It was also fun using the primitives in unique ways. An example of how I made a complex-ish object with a simple sphere is that I deleted the top half and a quarter, and flattened the bottom yet still kept the edges elevated just a tiny bit. This way, it retains the shape of a real plate instead of looking like a 2d circle. I also experimented with lighting, although it wasn't stated to use it, I decided to test it out anyway and it looked great on the table. And then for things like the chairs and candles, I used multiple primitives to create and as easy as it was it was satisfying nevertheless. To see a bundle of rectangles and squares be turned into a comfortable wooden chair truly is fulfilling. I hope I can use more 3ds Max in the future the same way we used it on romantic evenings. I hope to improve on this skill later in the year.
Over the summer break I’ve practiced a few art skills and improved upon them. Here i am going to talk about two of them.
My first skill was realism, if that counts as a skill. I've improved on making drawings seem real and actually possible in real life, although you can’t notice on my digital drawings (i have a lot of trouble drawing digitally) you can see on my one physical drawing all the little details. I plan on tracing that over in digital to give it a cleaner yet still sketchy look. I’m still currently practicing on drawing more plants and scenery but I am happy with my current skill in the area. I hope to be able to draw lifelike drawings soon, which i can only achieve through practice. My second skill was Anatomy. I only recently started drawing full bodies (about a week or two ago) but with the help of certain people I was able to improve on it. Although it’s not exactly easy to draw full bodies I have found it to be much more simple now and I can do it significantly faster than i used to be able to. Unfortunately, I wasn't able to show how I improved in my portfolio since I still am struggling with drawing on digital like I used to. Proportions have become very simple to memorize and draw correctly, and the “skeleton” or basis of the body is a lot more easy to draw meaning I can make the actual body easier to make. I hope that I’m able to improve on this skill throughout the year, despite probably not having to use it for 3D work. What excites me about GAD this year is that I’m finally able to do 3D art, although it’ll be incredibly difficult until I finally get my own powerful PC, I still think it will be fun to learn. I was nervous about online school especially with this class considering both PC’s I’ available to use are a few years old and can’t handle too much (I have yet to acquire a chromebook), I’m still hopeful I will be able to do these arts with a newly built PC soon. I'm happy I stayed in this class and hope for another year of fun with you. (P.S, I know that these were supposed to be 3 different posts, but instead I’ll do one since I was only now able to use this laptop and time isn’t exactly on my side.) Over the summer break I’ve practiced a few art skills and improved upon them. Here i am going to talk about two of them. My first skill was realism, if that counts as a skill. I've improved on making drawings seem real and actually possible in real life, although you can’t notice on my digital drawings (i have a lot of trouble drawing digitally) you can see on my one physical drawing all the little details. I plan on tracing that over in digital to give it a cleaner yet still sketchy look. I’m still currently practicing on drawing more plants and scenery but I am happy with my current skill in the area. I hope to be able to draw lifelike drawings soon, which i can only achieve through practice. My second skill was Anatomy. I only recently started drawing full bodies (about a week or two ago) but with the help of certain people I was able to improve on it. Although it’s not exactly easy to draw full bodies I have found it to be much more simple now and I can do it significantly faster than i used to be able to. Unfortunately, I wasn't able to show how I improved in my portfolio since I still am struggling with drawing on digital like I used to. Proportions have become very simple to memorize and draw correctly, and the “skeleton” or basis of the body is a lot more easy to draw meaning I can make the actual body easier to make. I hope that I’m able to improve on this skill throughout the year, despite probably not having to use it for 3D work. What excites me about GAD this year is that I’m finally able to do 3D art, although it’ll be incredibly difficult until I finally get my own powerful PC, I still think it will be fun to learn. I was nervous about online school especially with this class considering both PC’s I’ available to use are a few years old and can’t handle too much (I have yet to acquire a chromebook), I’m still hopeful I will be able to do these arts with a newly built PC soon. I'm happy I stayed in this class and hope for another year of fun with you. (P.S, I know that these were supposed to be 3 different posts, but instead I’ll do one since I was only now able to use this laptop and time isn’t exactly on my side.) |
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My name is Mario, and am currently studying Digital Design and Game Art in DSA. This is my class blog Archives
January 2023
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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