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This final unit of DDA we worked with cameras in depth for the first time. Although very brief, I learned quite a lot and found working with them interesting. We only did 2 actual assignments with the camera, both of which covered basic but fundamental things. The first of which was how different settings affected the appearance of your final product. The second was moving the camera around, and using different settings on the actual renderer to change the appearance. The first assignment was pretty easy to do, although I didn’t score the best on it, Idid see what did what by hand and not a website telling me. This is a pretty important thing to learn for when trying to make your 3d models appear good and well done. If you made a masterpiece but can’t see it properly for what is is, then it’s just another piece of art. The second assignment taught me that applying movement to a camera actually isn’t all that hard. All you have to do is attach it to a spline with certain tools and press play where it'll go along and follow the spline. Intriguing and interesting shots can be made by moving the camera in unique ways and chasing the target with the “target” part of the camera, that is, of course if you’re using a target camera. Although cameras do seem relatively easy to use as of now, I’m sure next year if I have the opportunity to join this class again we’ll work again with more complicated settings that yes, will be hard, but I will overcome and be able to use regularly. Just like the rest of the assignments this year, all thanks to Mr. B for teaching us in a way that’s hard at times, yes, but also enjoyable and engaging. Thank you for this great year!
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My name is Mario, and am currently studying Digital Design and Game Art in DSA. This is my class blog Archives
January 2023
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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