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The Fire Hydrant project was one of the first big focused 3d modeling assignments that I’ve been given this year, and I was able to finally dust off my wings to have a go again at 3d modeling. Although I was slow to get back into it, I found it an enjoyable experience to recreate an object and have a clear reference of what I want. I was able to create the fire hydrant similar to the reference image and felt satisfied at the end of it, reigniting my fun with 3d modeling. I was unable to make a good uv texture for the hydrant and just ended up using a metallic red on it, because although actually putting it together is easy for me, I always struggled with laying out the map and editing an image to fit into it, making it look seamless and good on the eyes. UV modeling is one of my weakest points when it comes to 3d art. I will however, try harder to attain some form of fluency in creating good uv maps later in the year for our game, as it’s something I truly want to get good at.
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My name is Mario, and am currently studying Digital Design and Game Art in DSA. This is my class blog Archives
January 2023
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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