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For our first mission in our new Unity learning class, we got a general idea of how to code very basic games and, contrary to our first online class, we were actually explained what the code does. The host explained what each function we typed down very clearly, enough so that at some point into the lessons I already knew what had to be typed and what it did to the game. Although coding is still like some mysterious form of black magic to me, I at least was able to comprehend how each function worked and why the host did the things the way he did.
Some of my favorite types of coding were the player controller pieces; being able to give any design your own controls in a video game seemed like such an opportunity to create amazing experiences. Unfortunately, the player controllers involved basically 2d level video games, which didn’t allow for much movement, however, it was still fun being able to bind keys to actions within the code. Another interesting function I learned was how arrays and spawning worked, as well as the Instantiate method which I feel would be extremely useful for when (if) we create our games next year. Finally, we had to express our mastery of coding with a rotating cube that moved or changed colors, although mine was relatively simple (a cube that changes color and direction everytime its played), I still found it fun being able to mess around all i wanted with this simple geometric being, within the seemingly infinite cosmos (more like about 20gb) of the unity space.
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My name is Mario, and am currently studying Digital Design and Game Art in DSA. This is my class blog Archives
January 2023
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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