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For the first time I’ve created a real video game on my own, however it wasn’t as easy and simple as I had thought it would be.
Given a simple idea of making an exploration game, I had a lot of ambition when creating an idea, but once I started creating the map I realized there were some core issues. I didn’t know how to code enemies or weapons, so automatically was unable to do that. I also couldn’t create the type of movement I wanted, but the high speed and maneuverability was sufficient. These realizations weren’t all that bad though, I came up with an alternative idea of parkour instead of enemies being the main challenge of the game. It also made me be more aware of what I’m capable of at the moment, and what to improve on in the future, which brings me to what I improved on while working on the game. Textures and paths were complicated at first, it didn’t want to comply initially with what I wanted it to do. If I put a rock texture on a small path it would stretch it beyond recognition, that’s where I learned how to work the tiling feature which was a lifesaver when it came to texturing the various objects in the game. Pathing, instead of being a bunch of copy pasted planes were now cubes that could stretch to conform to whatever path I wanted (and the hitboxes didn’t glitch out either.) I also worked with the Terrain too, which was a very interesting and reliable one to use as it allowed me to create mountains or small hills that could make the environment less monotonous or boring. Along with creating objects in Unity with tools like ProBuilder, for the end goal I modeled a small collection of squares which I rotated around to make it look interesting, which I then imported into Unity. It was as easy as I expected, all I had to do was drag it in and it was there, and even had its own hierarchy for the individual shapes. Although not a copious amount of practical skills were learned creating this game that I hadn’t already known, it was my first taste of creating an actual game and provided me with a lot of wisdom to help me on my future projects.
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My name is Mario, and am currently studying Digital Design and Game Art in DSA. This is my class blog Archives
January 2023
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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